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Best mods for star wars galaxy of heroes
Best mods for star wars galaxy of heroes











best mods for star wars galaxy of heroes

When to spend for mods rather than shards ? I don't know. What should I do with my Cantina energy ?įact : there's a lot of parameters. refer to the tool above to check the cost) these are quickly expensive too : spend carefully (100 crystals the 1st time, 100 the 2nd, 200 ,200, etc.

  • for the bright side, you can buy refreshes.
  • (the guild currency isn't very fast either).
  • any Cantina energy spent rewards you with Cantina tokens : (almost) the slowest currency to acquire in the game.
  • You get Shards, or Mods, but that's not all : They are a requirement for the end game, subject to a lot of luck (that means a lot of attempts to get what you need), and it comes at an expensive rate for the best ones ( 16 energy per attempt)
  • The other way to spend Cantina energy is mods.
  • They require many weeks to reach 7 stars, and for most of them you can't find shards elsewhere.
  • The Cantina battles allow to farm unique characters (such as Wedge Antilles, or B2 Super Battle Droid).
  • Two directions are available : character shards or mods. Using the tool above, you'll see that it takes many months to farm a character from zero. 120 units/day.Īnd there's now one 45 energy boost / day. That's the easy part : the Cantina energy doesn't come as fast as the regular energy (twice slower). Indeed, there are many ways to spend it, making it complex to choose a path (not light or dark though) The Cantina energy For mod schemes like that you can use a couple non-speed secondary mods.After the last few game updates, the Cantina energy got far more value. GMY throws up Battle Med, Basty Nasty can't debuff my team. I really like the mod scheme against Malak teams. All offense % rolls are really valuable.Īlso, I just reminded tonight getting GMY to 330 speed for my Padme team and Padme is 197. If you get 6 of those and slap it on Ahsoka Tano or JKA or GMY you have assisters that hit like a truck. An offensive type mod that has rolled all offense% 5 with other secondaries of crit offense and speed is a great mod. While it is horrible advice, the reason is not what you state. No sense selling a mod just because it is not 20+, that's crazy talk. or until my inventory reaches cap and I have to purge. I hold a mod if it still has potential to outrun some of my other stuff until I get a chance to slice it and find out. If I sold everything that did not hit on speed, I would not have enough mod inventory for all my squads. I have a ton of mods that only bumped speed once, twice, thrice, and so on. Maybe it's just me, but I feel like the "sell if it does not roll speed" method is poor advice.













    Best mods for star wars galaxy of heroes